In The Grim Company, Luke Scull introduced a formidable and forbidding band of anti-heroes battling against ruthless Magelords and monstrous terrors. The adventure continues as the company—now broken—face new dan. The Grim Company does not follow an actual group of companions, but follows a number of flawed protagonists through a series of events in a world ruined by war. The Age of Ruin is the result of a war between powerful wizards and the gods, the wizards won, and the survivors are immortal Mage Lords who rule the land/5(). The Grim Company Series. by Luke Scull. · 14 Ratings · 2 Reviews · 1 edition. From Book 1: The Gods are dead. The Magelord Salaz. Want to Read. Shelving menu. Shelve The Grim Company Series. Want to Read.
The Grim Company by Luke Scull. Thread starter Luke Scull; Start date ; Luke Scull Registered User. Joined Messages #1 THE GRIM COMPANY - Epic new fantasy trilogy Hi all, Long-time lurker here. I've recently sold a trilogy of epic fantasy novels to several publishers, including Head of Zeus in the UK. LUKE SCULL is a British author and videogame designer. Luke's first novel, The Grim Company, was shortlisted for the Gemmell Morningstar Award and earned a starred review from Kirkus as well as praise from the Guardian, the Sun, and the Daily Mail. Luke's game design credits include several acclaimed titles for Ossian Studios. In truth, no-one does grimdark fantasy better than Joe Abercrombie, but by the dead, Luke Scull comes incredibly close. The Grim Company can't quite eclipse the likes of The Heroes, or Red.
The Grim Company does not follow an actual group of companions, but follows a number of flawed protagonists through a series of events in a world ruined by war. The Age of Ruin is the result of a war between powerful wizards and the gods, the wizards won, and the survivors are immortal Mage Lords who rule the land. Sword of the North (The Grim Company, #2), Luke Scull. The Grim Company is a debut high/dark/grimdark fantasy trilogy by Luke Scrull. The Gods are dead, slain by the Magelords some five centuries ago. Humanity is on its own, but now they are ruled by those mages. Video game designer Scull makes his fiction debut with this complex series opener, set in a fantasy world where the gods are dead and the Magelords who killed them now act as tyrannical overlords of an increasingly hostile, decaying land.
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